Couple of nice rigging features in Maya 2020. Piping matrices into transforms will overhaul the constraint system. Pick & blend matrix will be nice for space switches etc. Proximity pins and rivets are ‘finally’ feature. Hope the proximity wrap has rebind!
https://t.co/dLYFhXYQ3f http://twitter.com/NielsRoscher/status/1204701656857882624

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