The chances are close to zero to get more than a “It doesn’t work” on first contact. And thus behind the thousand years old ritual of extracting “steps to reproduce”, “example files”, “script editor output” etc. ? https://t.co/LUJ0jATyr7 http://twitter.com/NielsRoscher/status/1287798080616771593

I use unit tests and am familiar with continuous integration. But CI always seemed to be such a hassle to figure out in Maya. Thanks for writing this Mischa! Will be giving it another go.
#python https://t.co/mTCVUKrJ0C http://twitter.com/NielsRoscher/status/1287474284575764480

RT @yantor3d: @chowgood They’re looking for someone to rig their riggers. Rigception. It’s rigs all the way down. Wait, this isn’t a rig, it’s actually a cake. http://twitter.com/NielsRoscher/status/1286874678527754242

The amount of detail that Naughty Dog put into The Last of Us 2 is staggering. A whole breathing system that is partly driven by animation but also drives animation. With simulated heart-rate level and everything.
Incredible effort! https://t.co/leUX2vk2Lg http://twitter.com/NielsRoscher/status/1284880195586076672

This Maya node network is quite handy for creating a lip-zip setup.
And it’s great to have all the explanations how @mischakolbe got there.
#rigTip https://t.co/gzRca4KcrL http://twitter.com/NielsRoscher/status/1284739579950649344

RT @yantor3d: A junior rigger: “Is there a command to re-order attributes in the Maya channel box?”

A senior rigger: _expression goes blank, staring off into the distance, jaw clenched to suppress a guttural scream_ “Not. Yet.”

#rigging #rigTip #techArt http://twitter.com/NielsRoscher/status/1282183015431626754

Now that is some high-quality deformation work. Well done! https://t.co/eWQsg00alU http://twitter.com/NielsRoscher/status/1280894021171400706

RT @yantor3d: Life hack: randomize the path to your project folder every day so that any tool using hard coded paths breaks.

#techArt http://twitter.com/NielsRoscher/status/1280241947148455939