RT @yantor3d: If at first you don’t succeed, try, try again, and eventually, you too can cobble together a Bifrost graph that positions points along a “curve” a fixed distance from each other.

#techArt #rigging #bifrost #maya https://t.co/jsGk6vPzP4 http://twitter.com/NielsRoscher/status/1297932698833518595

What is this abomination? A joint instance? https://t.co/z6QOiVovvf http://twitter.com/NielsRoscher/status/1297819426776125440

Getting rid of all the constraints one by one. offsetParentMatrix removed the need for pointConstraint, orientConstraint and parentConstraint. This tackles the poleVectorConstraint. #rigTip https://t.co/tNh9axmGTl http://twitter.com/NielsRoscher/status/1297819032196984833

RT @greggreghendrix: Tried out an FK/IK switch with the new Blend Matrix node and Parent Offset Matrix. Here are the steps: https://t.co/fEyAkHxBDq
#rigging #rigtip #techart http://twitter.com/NielsRoscher/status/1295612776862359552

I can’t wait for Kena to be released and Chris’ rig gets me even more excited. Gorgeous game, gorgeous rig. Doesn’t get any better than that! https://t.co/exVvcVAbNL http://twitter.com/NielsRoscher/status/1294178153594851328

RT @yantor3d: Being a TD is like trying to build a horse drawn cart, while it’s being drawn by the horse, and you used the horse for glue.

#techArt http://twitter.com/NielsRoscher/status/1294176946239266817

RT @lgreatorex: I, like many others atm in this industry are going through a tonne of real-time training where possible, and hiding some important info 20 mins into a 40 min video without either cheat sheets or easily searchable glossaries isn’t going to help.

Not everyone has amazing recall. http://twitter.com/NielsRoscher/status/1291797551918841856

This is a great tool for shortening the tedious

createNode
connectAttr
setAttr

dance when doing math with node networks in Maya.
#rigTip #python https://t.co/viHOdA8jfI http://twitter.com/NielsRoscher/status/1290202633014087680

RT @troll_lock: Time for another Zine for TDs. This one is about Transformation Matrices (mostly in Maya) ?#cg #animation #math #LinearAlgebra https://t.co/scEHrbBo7K http://twitter.com/NielsRoscher/status/1289519919072022531