I collected a few code snippets for managing blendShapes

Add target shape without external mesh
Enter sculpt mode
Exit sculpt mode
Flip target
Mirror target
Create mesh from target (e.g. to give to modeler)
Rename target on blendShape node
#rigTip #python
https://t.co/CInVZqCJtx http://twitter.com/NielsRoscher/status/1264139557735366658

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