RT @PThuriot: Higher-level deformations we shipped in Half-Life: Alyx.
Highlighting the differences between standard skinning, and deformations created from our proprietary muscle in Maya and pose-space system in engine.
#maya #maya3d #rig #rigging #3d #HalfLifeAlyx #Source2 #gamedev https://t.co/auD6GT4Q5c http://twitter.com/NielsRoscher/status/1276195649663492097