RT @yantor3d: @chowgood They’re looking for someone to rig their riggers. Rigception. It’s rigs all the way down. Wait, this isn’t a rig, it’s actually a cake. http://twitter.com/NielsRoscher/status/1286874678527754242

The amount of detail that Naughty Dog put into The Last of Us 2 is staggering. A whole breathing system that is partly driven by animation but also drives animation. With simulated heart-rate level and everything.
Incredible effort! https://t.co/leUX2vk2Lg http://twitter.com/NielsRoscher/status/1284880195586076672

This Maya node network is quite handy for creating a lip-zip setup.
And it’s great to have all the explanations how @mischakolbe got there.
#rigTip https://t.co/gzRca4KcrL http://twitter.com/NielsRoscher/status/1284739579950649344

RT @yantor3d: A junior rigger: “Is there a command to re-order attributes in the Maya channel box?”

A senior rigger: _expression goes blank, staring off into the distance, jaw clenched to suppress a guttural scream_ “Not. Yet.”

#rigging #rigTip #techArt http://twitter.com/NielsRoscher/status/1282183015431626754

Now that is some high-quality deformation work. Well done! https://t.co/eWQsg00alU http://twitter.com/NielsRoscher/status/1280894021171400706

RT @yantor3d: Life hack: randomize the path to your project folder every day so that any tool using hard coded paths breaks.

#techArt http://twitter.com/NielsRoscher/status/1280241947148455939

RT @MattZanimation: For those interested my approach to the bezier tentacle posted yesterday. Two bezier curves lofted together. Keep the history. Make control joints matching the bezier handles and skin to the curves. Make follicles on the surface and use it like a ribbon. #rigtip #rigging #maya https://t.co/JwSe40KoDC http://twitter.com/NielsRoscher/status/1277881159389675520

RT @charliebanks: @NielsRoscher @Saihtamen `historyPopupFill “node_name” 0 0`

Will give you all the historically interesting nodes related to your specified node.

This combined with cmds.setAttr(node+”.ihi”, 0) lets you be super anal about what’s exposed to animators in the channel box.

#rigTip http://twitter.com/NielsRoscher/status/1277191533805142016

Lots of great Maya functionality is buried in MEL. Try:

whatIs currentTimeUnitToFPS

and convert to Python. ?
Other buried functions that come to mind:

getApplicationVersionAsFloat
findRelatedSkinCluster
moveJointsMode 1

Feel free to reply with your own findings.

#rigTip https://t.co/SBP67EOpSp http://twitter.com/NielsRoscher/status/1277173310149795840

RT @PThuriot: Showing some of the muscles as well.

#maya #maya3d #rig #rigging #3d #HalfLifeAlyx #Source2 #gamedev https://t.co/wStGKZulNE http://twitter.com/NielsRoscher/status/1276195705561001985