Now we’ve gone full circle: @chrislesage summarized @perryleijten’s foot roll setup with @ArminHalac’s improvements and added his own twist with the wonderful coin-rolling effect. https://t.co/EJkOP45o7s http://twitter.com/NielsRoscher/status/1229296089385316352

Really awesome foot roll based on nearestPointOnCurve and pointOnCurveInfo nodes.
#rigTip
https://t.co/0NOdlLa96x https://t.co/vymiKQlDjG http://twitter.com/NielsRoscher/status/1229111897137516544

RT @Saihtamen: Over the weekend I answered a couple of questions regarding Maya’s origShape in a thread here on Twitter. I figured it would be good to do a video on it and also show some practical examples of how you can use the origShape in your rigs.

https://t.co/0QiyKmPhMz

#maya3D #rigTip http://twitter.com/NielsRoscher/status/1225081060045750273

RT @riggingdojo: Want to explore the code side of things more,learn write your own plugins or maybe just learn to compile Chads plugin for your self? https://t.co/CinvS7qJ7b
Get our free guide book
https://t.co/xEM9OY9rrA from our API mentor @MGDev91 #code #Maya3d #API #compiling https://t.co/PUVVHS8AIQ http://twitter.com/NielsRoscher/status/1224654878431219712

Really great article on Radial Base Function solvers. Thanks for sharing!
#rigTip https://t.co/BUAoGNZQLo http://twitter.com/NielsRoscher/status/1224455995864371200

#riggingTdLife https://t.co/PqiBUecXpY http://twitter.com/NielsRoscher/status/1222096328982966272

Nice, that this swing/twist extraction can be created using vanilla Maya nodes if you don’t want to use a compiled plug-in.

#rigTip https://t.co/BX4Yd3rW1f http://twitter.com/NielsRoscher/status/1221512419148812288

RT @Haz_Houghton: This video contains examples of how I use the shrinkWrap deformer in Maya to do basic retopology (00:00), model an eye socket (01:29) and create a ground collision system (03:02). I hope you find the video useful!
https://t.co/LvC3CdQZOn http://twitter.com/NielsRoscher/status/1221140222999695360

Ryan, asking the right questions.
#python #MEL https://t.co/sNE6gqSeSW http://twitter.com/NielsRoscher/status/1218463005953986560

RT @chadvernon: Trig Functions in #Maya3d without Third-Party Plug-ins

https://t.co/Y5bLZ41FBZ http://twitter.com/NielsRoscher/status/1217767634328006657