Can’t wait to use Maya 2020 at work to replace our space switches with an offsetParentMatrix version. Like Chad demonstrates so nicely in this tutorial.
#rigTip https://t.co/XyneomhRiT http://twitter.com/NielsRoscher/status/1214429453490753541
Lots of great resources to improve your code design, style etc. Doesn’t hurt—even for seasoned programmers—to go over these things once in a while. You style might be slipping slowly over time.
Thanks for compiling this list, Ryan! https://t.co/BEDjR6gPaw http://twitter.com/NielsRoscher/status/1211944775366168576
A couple of great tips on how to approach coding strategically. https://t.co/ImT5FLqwOk http://twitter.com/NielsRoscher/status/1211424846460149761
I’d find it very exciting to see this come to life. An application geared towards modular rigging from the get-go. https://t.co/gMQ98cujDn http://twitter.com/NielsRoscher/status/1210905459856687105
This is the third excellent solution after Node Calculator and Nod to make scripting math node networks easier. Thanks for making it, Chad!
And maybe another nudge for Autodesk that this is still too hard out of the box. ? https://t.co/aOx9ttjtzF http://twitter.com/NielsRoscher/status/1209393071957401600
Really great development on Jeremy’s ART rigger. Separating the data from how it is displayed is so important and he lays it out so nicely how he did it. https://t.co/JPNmb7pxGt http://twitter.com/NielsRoscher/status/1209056392574836737
Thanks for keeping it up to date, Martin! https://t.co/3g0ZDbnzen http://twitter.com/NielsRoscher/status/1207794398152527872
Tracking down bugs is hard. But sometimes the results can be hilarious. https://t.co/Y3lLR1dqu6 http://twitter.com/NielsRoscher/status/1207226214521491456
RT @Saihtamen: Proximity wrap in #Maya2020!
It’s pretty awesome! Some very nice control in there and seems very flexible.
BUT! By default the extra shapes with nCloth will confuse the script logic and connect the wrong things.
You want the shape from before the nCloth shape
#rigTip #techArt https://t.co/jxwN9sP9bL http://twitter.com/NielsRoscher/status/1206531138405228544
Great thread on why “Offset parent matrix” beats traditional Maya constraints. https://t.co/Skuc1Ilc7m http://twitter.com/NielsRoscher/status/1205978855305097216