As hiding history and shape nodes from the channel box came up again as a topic I thought I’d share the little script I run each time before publishing a rig.

Showing animators only what they can animate is very helpful I think.

https://t.co/RLEi8aNHa1

#rigTip #maya https://t.co/a3XeYQtVrC https://twitter.com/NielsRoscher/status/1560969609678831616

RT @PennyMeowy: SO BASICALLY THE WORLD WAS UNFORMED AND SHROUDED BY FOG AND THERE WERE EVERLASTING DRAGONS, BUT THEN WITH FIRE CAME DISPARITY AND FROM THE DARK A BUNCH OF NERDS EMERGED AND THE FURTIVE PYGMY SO EASILY FORGOTTEN, THEY FOUGHT THE DRAGONS AND BOOM, THE DRAGONS WERE NO MORE https://t.co/8kARck21bS https://twitter.com/NielsRoscher/status/1560377342224105474

Instant pre-order.

#journey https://t.co/MQw6NJS53c https://twitter.com/NielsRoscher/status/1548031773711273984

RT @yantor3d: Imagine if you had to wait for your skin weights to dry after you painted them. https://twitter.com/NielsRoscher/status/1543341752450441217

RT @MelindaOzel: Hairline drag from brow raising is variable! Depends on a few factors, one being, the tug-of-war between occipitalis & frontalis. Occipitalis pulls the scalp back & helps anchor the skin while frontalis pulls the brows up & drags the hairline. #anim https://t.co/Bqo2eYViNe https://t.co/Vnwqv9RQiv https://twitter.com/NielsRoscher/status/1539956643189907456

This 100%. Skinning (for a while) can be so relaxing and get me in a flow state really fast. https://t.co/qJLf7Mjjg3 https://twitter.com/NielsRoscher/status/1520270279703941127

It’s like Maya doesn’t want people to use the Node Editor. https://t.co/imvoFDSNnZ https://twitter.com/NielsRoscher/status/1509020059771019268

Quitting to main menu to keep your runes/souls is a valid tactic (if you can execute this before dying).
It has worked since Demon’s Souls (that I know of) and still I forget this exists every so often.
Saved me from the Taurus Demon once. 😊

#EldenRing #darksouls #DemonsSouls https://t.co/fq6pxZFQNA https://twitter.com/NielsRoscher/status/1500009272402456576

RT @yantor3d: Captchas for VFX artists:

“Select all n-gons”
“Select all distorted UVs”
“Select the uneven skin weights”
“Select the frame with the IK knee pop” https://twitter.com/NielsRoscher/status/1493110682329534469

RT @chowgood: @JaschaWoh Ahaha my way is probably not as elegant as that, but maybe like it in a brute force kinda way? Each of my guide controls has a corresponding rivet triangle which I can edit/save. To transfer I duplicate them all, combine them, rivet them, attach the controls, wrap and BS https://t.co/ToS8TUgXbO https://twitter.com/NielsRoscher/status/1492393839054704640