RT @yantor3d: I look forward to every VFX studio rushing to provide their own cloud based service for a subset of their tools, like the streaming service wars but more niche. http://twitter.com/NielsRoscher/status/1406616535607787521

Sadface Dedent — Or how all bracket pairs are treated equal

I love @llanga’s argument how this little bit of consistency improves so much about your code:
* if statement readability
* clear function signature / body separation
* diff readability
#python
https://t.co/wStOHWzKXT http://twitter.com/NielsRoscher/status/1395668757599727616

Funny and nerdy – the best combination! https://t.co/lCudvcUcbE http://twitter.com/NielsRoscher/status/1391865520069267456

RT @morganloomis_: Ears are where edge loops go to die. http://twitter.com/NielsRoscher/status/1390324006943854593

RT @wtelford: For those that want to do some componentTag scripting in #Maya3D 2022 #rigging #rigtip

https://t.co/ymMxID36Xv http://twitter.com/NielsRoscher/status/1385627578682195976

I have a script that bakes that into the skinCluster. But it’s very nice to have it non-destructively layered! https://t.co/BMvs2fq4Vu http://twitter.com/NielsRoscher/status/1377624228380442626

This! The bakeDeformer tool is still way too limited and buggy to use. Smooth skinning decomposition out of the box would be amazing! https://t.co/hz2ZFx1NCB http://twitter.com/NielsRoscher/status/1373677082920779778

Very nice guide for working with Motion Capture data without getting intimidated or overwhelmed. https://t.co/9oDI1NKMqD http://twitter.com/NielsRoscher/status/1359265422839861250

#python contexts are awesome! Other great use cases: Disable undo for a section of code (and never forgetting to turn it on again), creating a timer for a code section. https://t.co/MxcUbKgQgb http://twitter.com/NielsRoscher/status/1359183556212326401

Some notes on Node Editor.
#maya3d https://t.co/UPUDPSB55W http://twitter.com/NielsRoscher/status/1358437592597954563