Free resources for everyone who wants to get started in character rigging / tech animation.

This is an amazing and very kind write-up with a selection spanning from fundamentals up to very advanced topics.

#rigTip https://t.co/l722qaNbQ1 http://twitter.com/NielsRoscher/status/1358336371992260609

RT @fRigAweStudios: As part of the return of AnimPolish, the StickyMod has been extracted and published as its own totally free tool. Use it to create on-the-fly ride-along controls with adjustable falloff and placement.

https://t.co/UYT2LvCP7m https://t.co/NccCeyaitj http://twitter.com/NielsRoscher/status/1346579223071383559

RT @cole_obrien: Turns out you can reduce point on curve and surface math into a couple wtAddMatrix nodes. No NURBS nodes or plugins required!

I’ve been sitting on this #rigtip for a while now but it warranted a full write up beyond a twitter thread.
Read more here:
https://t.co/JTc1Zp4VF1 https://t.co/9qGS4gOBId http://twitter.com/NielsRoscher/status/1342195732204417052

Luke’s Face in The Mandalorian: Expression Scientist POV

https://t.co/PeCEg20GMW http://twitter.com/NielsRoscher/status/1341096297688932355

.@Muream extended the script so all nodes affected by a single attribute are graphed in the Node Editor. Very nice! https://t.co/BNLgHiI6Yd http://twitter.com/NielsRoscher/status/1339638977431793664

Maya Node Editor: Graph connections for a single attribute.
This keeps the Node Editor clean and you don’t have to constantly remove all unwanted connected nodes.
#rigTip

https://t.co/61jSe8wRdz https://t.co/aVwGIK4pWV http://twitter.com/NielsRoscher/status/1339554010093764609

This is a great app for putting your calendar on you Home Screen on iOS. Lots of options to configure it to your heart’s content. https://t.co/886wnyfQMx http://twitter.com/NielsRoscher/status/1337458059246002177

Methods for Extra Character Deformation (in Game Dev)
#rigTip https://t.co/0mZZXWXmuB http://twitter.com/NielsRoscher/status/1327845653985304577

RT @yantor3d: I just had a horrible realization.

Those of us who go above and beyond to make rigs without using vanilla Maya components…

…are #rigging hipsters.

“IK handles are too mainstream. I only use artisanal Bifrost graphs in my rigs!”

#rigTip http://twitter.com/NielsRoscher/status/1321473907715641348

Thanks for sharing your thought process, @morganloomis_ ! https://t.co/hDM89gZhtk http://twitter.com/NielsRoscher/status/1319939487615639553