What is this abomination? A joint instance? https://t.co/z6QOiVovvf http://twitter.com/NielsRoscher/status/1297819426776125440
Getting rid of all the constraints one by one. offsetParentMatrix removed the need for pointConstraint, orientConstraint and parentConstraint. This tackles the poleVectorConstraint. #rigTip https://t.co/tNh9axmGTl http://twitter.com/NielsRoscher/status/1297819032196984833
RT @greggreghendrix: Tried out an FK/IK switch with the new Blend Matrix node and Parent Offset Matrix. Here are the steps: https://t.co/fEyAkHxBDq
#rigging #rigtip #techart http://twitter.com/NielsRoscher/status/1295612776862359552
I can’t wait for Kena to be released and Chris’ rig gets me even more excited. Gorgeous game, gorgeous rig. Doesn’t get any better than that! https://t.co/exVvcVAbNL http://twitter.com/NielsRoscher/status/1294178153594851328
RT @yantor3d: Being a TD is like trying to build a horse drawn cart, while it’s being drawn by the horse, and you used the horse for glue.
#techArt http://twitter.com/NielsRoscher/status/1294176946239266817
RT @lgreatorex: I, like many others atm in this industry are going through a tonne of real-time training where possible, and hiding some important info 20 mins into a 40 min video without either cheat sheets or easily searchable glossaries isn’t going to help.
Not everyone has amazing recall. http://twitter.com/NielsRoscher/status/1291797551918841856
This is a great tool for shortening the tedious
createNode
connectAttr
setAttr
dance when doing math with node networks in Maya.
#rigTip #python https://t.co/viHOdA8jfI http://twitter.com/NielsRoscher/status/1290202633014087680
RT @troll_lock: Time for another Zine for TDs. This one is about Transformation Matrices (mostly in Maya) ?#cg #animation #math #LinearAlgebra https://t.co/scEHrbBo7K http://twitter.com/NielsRoscher/status/1289519919072022531
The chances are close to zero to get more than a “It doesn’t work” on first contact. And thus behind the thousand years old ritual of extracting “steps to reproduce”, “example files”, “script editor output” etc. ? https://t.co/LUJ0jATyr7 http://twitter.com/NielsRoscher/status/1287798080616771593
I use unit tests and am familiar with continuous integration. But CI always seemed to be such a hassle to figure out in Maya. Thanks for writing this Mischa! Will be giving it another go.
#python https://t.co/mTCVUKrJ0C http://twitter.com/NielsRoscher/status/1287474284575764480